[Libre-soc-dev] Intro
Eduardo Pires
eduardo.pires at protonmail.com
Mon Mar 8 15:42:49 GMT 2021
Hi Vivek!
yes, that helps a lot, I'll dig into those links you sent tonight. I've been reading through the bug tickets as well (like this one https://bugs.libre-soc.org/show_bug.cgi?id=251 for example), they have a ton of info and helps to understand where things are at.
best regards,
Ed
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‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On Monday, March 8th, 2021 at 3:42 PM, vivek pandya <vivekvpandya at gmail.com> wrote:
> Hello Eduardo,
>
> I am happy to help you get started!
>
> Here is source code https://git.libre-soc.org/?p=mesa.git;a=shortlog;h=refs/heads/libresoc_dev
>
> From this bug (Thanks to Cole!) https://bugs.libre-soc.org/show_bug.cgi?id=472 you should get all required help to setup development environment I am using.
>
> At very high level the project aims ( Luke please correct if required) to experimental driver which can allow testing libresoc instruction on desktop environment till a simulator/silicon is available.
> So this is software rasterizer based on mesa environment. where currently everything is just done on CPU (like storing image memory in simple array rather than access it on actual HW through linux abstraction)
> And hopefully when this becomes more mature we have switches at few places like MapMemory etc so that we can execute things on actual HW.
>
> Current Status:
> I am trying to run https://software.intel.com/content/www/us/en/develop/articles/api-without-secrets-introduction-to-vulkan-part-3.html
> and as of now I can run part 2 which just displays a simple color in the window.
> The Driver can generate NIR/LLVM/x86 assembly for very simple shaders.
>
> To make something drawn with a simple VS and FS I need to implement a fake GPUState to hold indexBuffer and VertexBuffers.
> Implement command buffer and on receiving draw command execute sw rasterizer (which is to be implemented) which can just process triangles through LLVM's ORCjit and followed by them fragment shader can process 3 vertex batch and shade them.
> This is all based on https://github.com/baldurk/visor
>
> Please ask any questions you have while getting started. If I get time this month I will try to complete a few things from above.
> Once a simple triangle is ready we can add more graphics related processing algorithms.
> My knowledge is limited in that area , you can see how I just implemented ClearColorImage https://git.libre-soc.org/?p=mesa.git;a=blobdiff;f=src/libre-soc/vulkan/libresoc_meta_clear.c;h=80ed9904080fb948bce271d77fa53d58ea7ddb3c;hp=5650d3e94a96f201551fea7a0be72c909f37ea7f;hb=ed7212f4d2407f38d4b9fb7cd86a8a5226c8d678;hpb=df494d9287f13d4cd7802909bf385b48b619421b
>
> We also need to think how actual HW will be represented and interact with the Linux environment (but yes that can be done later).
>
> Hope this helps!
>
> -Vivek
> On Mon, Mar 8, 2021 at 8:47 AM Luke Kenneth Casson Leighton <lkcl at lkcl.net> wrote:
>
>> On Sunday, March 7, 2021, Eduardo Pires <eduardo.pires at protonmail.com> wrote:
>>
>>> From the main page section 5.3 Needed Skills I noticed that you need some help with the MESA 3D driver and because of my interest in 3D technology (after university I did a 2 year game developer TAFE in AU), I thought that it would be an interesting challenge.
>>
>> nice to hear from you, am ccing you (not subscribed) added you approved send. late here, brief: vivek has been working on mesa, intro above, do catch up with him.
>>
>> please do remember we do all development and technical discussion through libre-soc resources for transparency and audit purposes for our sponsors, NLnet.
>>
>> therefore if you collaborate on source code you need to use git.libre-soc.org not gitlab not github, and if you need a mailing list i can arrange for one on lists.libre-soc.org
>>
>> more tomorrow when it is not 3am
>>
>>> Anyway, that is it for now, and hope to see you around.
>>>
>>> Ed
>>>
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