[Libre-soc-dev] [Mesa-dev] Loading Vulkan Driver
airlied at gmail.com
Sun Aug 23 23:55:41 BST 2020
On Mon, 24 Aug 2020 at 07:25, Luke Kenneth Casson Leighton
<lkcl at lkcl.net> wrote:
> On Sun, Aug 23, 2020 at 8:50 PM Dave Airlie <airlied at gmail.com> wrote:
> > I don't want to get involved in half-thought out schemes here,
> [this has been in the planning stage for... almost 2 years now?]
> > but I'm
> > going to indulge myself in one post.
> > The programming model is what designs the driver:
> > If your "GPU" is a scalar processor with 1000s of threads, then you
> > want to operate it with a GPU driver.
> > If your "GPU" is a wide-vector processor with only 10s of threads, you
> > want to use llvmpipe style driver.
> ironically due to it being a general-purpose processor with wide
> vector processing added, and custom vectorised 3D opcodes, and no
> SIMT, it strictly fits neither of those definitions, neither being
> SIMT, nor SIMD, and yet having the possibility (through a NoC such as
> OpenPITON) to run thousands of SMP cores (not SIMT threads: SMP
> consequently we are in... "new ground". luckily, NLNet recognise that
> this is a Research Project.
> > The big thing doing what Jacob did before, and from memory where he
> > went wrong despite advice to the contrary is he skipped the
> > "vectorises it" stage, which is highly important for vector CPU
> > execution, as opposed to scalar GPU.
> i saw the cross-over message, he explained why that was as part of an
> early prototype (back in... 2018?)
> > I'm guessing you want to add an LLVM backend for your "GPU"
> > instructions (are these all vectorised?),
> yes they are. or, more to the point we're taking the *entire* scalar
> POWER9 ISA and vectorising that (and extending the regfiles to 128x
> 64-bit entries). vectors may be up to 64 elements (although doing so
> @ 32 bit takes 1/2 the entire 128-deep FP or INT regfile)
> > and just work out how to use llvmpipe and vallium.
> as i am focussing primarily on the hardware, and trusting jacob and
> vivek's knowledge, i am summarising. we decided to treat the CPU,
> from the perspective of this MESA driver, as more a GPU than a "SMT
What is your work submission model then, Vulkan is designed around
having work submitted to a secondary processor from a control
processor. Do you intend for the device to be used only as a
coprocessor, or as a CPU for normal tasks that can then use the
features in their threads, because none of the API are designed around
that model. They have a running thread of execution that queues stuff
up to a separate execution domain.
What represents a vulkan queue, what will be recorded into vulkan
command buffers, what will execute those command buffers. These are
the questions you need to ask yourself and answer before writing any
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