[Libre-soc-bugs] [Bug 251] Initial 3D MESA non-accelerated software-only driver is needed
bugzilla-daemon at libre-soc.org
bugzilla-daemon at libre-soc.org
Wed Sep 9 22:33:04 BST 2020
https://bugs.libre-soc.org/show_bug.cgi?id=251
--- Comment #52 from Luke Kenneth Casson Leighton <lkcl at lkcl.net> ---
(In reply to vivekvpandya from comment #51)
> (In reply to Luke Kenneth Casson Leighton from comment #50)
> > (In reply to Jacob Lifshay from comment #49)
> > > (In reply to vivekvpandya from comment #48)
> > > > Currently driver skeleton fails at
> > > > <snip>
> > > > which is my original intention to in Step 2: as per comment 36.
> > >
> > > Yay!
> >
> > fantastic, vivek. what would you consider step 2 to be a reasonable
> > percentage completed so far, in terms of complexity / productivity?
>
> I am not sure, frankly it was lots of labor but we still far from
> interesting point where we can run some thing.
the reason i ask is because we can create a milestone for you and assign a
percentage of the budget to it, and you can receive a donation from NLnet.
it does have to be a "100% completed task" which is why we are retrospectively
creating "subtasks that happen to reflect 100% completed work" :)
basically if we do not have these sub-milestones we have to wait for the ENTIRE
driver to be completed 100% and only then can the donation (EUR 11500) be paid
to you.
if that's actually ok with you then that's fine with me.
(In reply to Luke Kenneth
> Casson Leighton from comment #50)
> > (In reply to Jacob Lifshay from comment #49)
> > > (In reply to vivekvpandya from comment #48)
> > > > Currently driver skeleton fails at
> > > > <snip>
> > > > which is my original intention to in Step 2: as per comment 36.
> > >
> > > Yay!
> >
> > fantastic, vivek. what would you consider step 2 to be a reasonable
> > percentage completed so far, in terms of complexity / productivity?
>
> I think all these things are lots of labor work, mainly because I don't want
> to put code which is added without testing, so I am adding stubs for things
> that are not really required for shader creation.
absolutely fine, btw we really do need to collate all the tests (into a
separate repo) so that anyone at amy time can join and get up to speed
immediately without delay or needing to wait for an email "what am i missing"
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