[Libre-soc-bugs] [Bug 251] Initial 3D MESA non-accelerated software-only driver is needed

bugzilla-daemon at libre-soc.org bugzilla-daemon at libre-soc.org
Mon Sep 7 17:07:53 BST 2020


https://bugs.libre-soc.org/show_bug.cgi?id=251

--- Comment #51 from vivekvpandya <vivekvpandya at gmail.com> ---
(In reply to Luke Kenneth Casson Leighton from comment #50)
> (In reply to Jacob Lifshay from comment #49)
> > (In reply to vivekvpandya from comment #48)
> > > Currently driver skeleton fails at 
> > > <snip>
> > > which is my original intention to in Step 2: as per comment 36.
> > 
> > Yay!
> 
> fantastic, vivek.  what would you consider step 2 to be a reasonable
> percentage completed so far, in terms of complexity / productivity?

I am not sure, frankly it was lots of labor but we still far from interesting
point where we can run some thing.(In reply to Luke Kenneth Casson Leighton
from comment #50)
> (In reply to Jacob Lifshay from comment #49)
> > (In reply to vivekvpandya from comment #48)
> > > Currently driver skeleton fails at 
> > > <snip>
> > > which is my original intention to in Step 2: as per comment 36.
> > 
> > Yay!
> 
> fantastic, vivek.  what would you consider step 2 to be a reasonable
> percentage completed so far, in terms of complexity / productivity?

I think all these things are lots of labor work, mainly because I don't want to
put code which is added without testing, so I am adding stubs for things that
are not really required for shader creation.
at this point driver dumps spirv and nir.
https://gitlab.freedesktop.org/vivekvpandya/mesa/-/commit/14e40cd8e605423e8b3d4d7cb7a7589149b4ff50

Next step is to get LLVM generated from NIR.

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