[Libre-soc-dev] remap status?
Luke Kenneth Casson Leighton
lkcl at lkcl.net
Fri May 28 15:47:20 BST 2021
crowd-funded eco-conscious hardware: https://www.crowdsupply.com/eoma68
On Fri, May 28, 2021 at 3:12 PM Jacob Lifshay <programmerjake at gmail.com>
> Sounds like a good use-case for strided load (load base+0*stride,
> base+1*stride, base+2*stride, ...).
glad you remembered the name.
Strided load/store is very important
> for GPU Shader performance, it is very common there. It can be implemented
> less efficiently with gather-load.
yeah we don't want to be doing that.
the SVP64 Mode bits are interpreted differently for LD/ST so as
to include a "strided" mode.
actually it's to distinguish between unit-stride and element-stride. all
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