[Libre-soc-dev] remap status?

Luke Kenneth Casson Leighton lkcl at lkcl.net
Fri May 28 15:47:20 BST 2021

crowd-funded eco-conscious hardware: https://www.crowdsupply.com/eoma68

On Fri, May 28, 2021 at 3:12 PM Jacob Lifshay <programmerjake at gmail.com>

> Sounds like a good use-case for strided load (load base+0*stride,
> base+1*stride, base+2*stride, ...).

glad you remembered the name.

Strided load/store is very important
> for GPU Shader performance, it is very common there. It can be implemented
> less efficiently with gather-load.

yeah we don't want to be doing that.

the SVP64 Mode bits are interpreted differently for LD/ST so as
to include a "strided" mode.

actually it's to distinguish between unit-stride and element-stride.  all
very odd.


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