[Libre-soc-bugs] [Bug 91] Design and implement texturing opcodes for 3D graphics

bugzilla-daemon at libre-soc.org bugzilla-daemon at libre-soc.org
Sun Sep 20 10:43:04 BST 2020


https://bugs.libre-soc.org/show_bug.cgi?id=91

--- Comment #11 from Luke Kenneth Casson Leighton <lkcl at lkcl.net> ---
phoronix discussion idea from xfcemint
https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/1207878-libre-soc-still-persevering-to-be-a-hybrid-cpu-gpu-that-s-100-open-source?p=1208141#post1208141

[QUOTE=xfcemint;n1208141]The problem with adding a texure unit is that it is a
lot of work.

It is much, much easier to just use a special instruction for bilinear
filtering.

So, for start, perhaps it is a better idea to not use a texture unit.[/QUOTE]

this sounds exactly like the kind of useful strategy that would get us some
reasonable performance without a full-on approach, and, as a hybrid processor
it would fit better and it's also much more along the RISC strategy.  thank you
for the suggestion.

-- 
You are receiving this mail because:
You are on the CC list for the bug.


More information about the libre-soc-bugs mailing list