[Libre-soc-bugs] [Bug 91] Design and implement texturing opcodes for 3D graphics

bugzilla-daemon at libre-soc.org bugzilla-daemon at libre-soc.org
Sun Sep 20 10:43:04 BST 2020


--- Comment #11 from Luke Kenneth Casson Leighton <lkcl at lkcl.net> ---
phoronix discussion idea from xfcemint

[QUOTE=xfcemint;n1208141]The problem with adding a texure unit is that it is a
lot of work.

It is much, much easier to just use a special instruction for bilinear

So, for start, perhaps it is a better idea to not use a texture unit.[/QUOTE]

this sounds exactly like the kind of useful strategy that would get us some
reasonable performance without a full-on approach, and, as a hybrid processor
it would fit better and it's also much more along the RISC strategy.  thank you
for the suggestion.

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