[libre-riscv-dev] [OT] Minecraft garbage collection
    Hendrik Boom 
    hendrik at topoi.pooq.com
       
    Sun Mar 15 05:47:56 GMT 2020
    
    
  
On Sat, Mar 14, 2020 at 10:42:55PM -0700, Jacob Lifshay wrote:
> 
> Incidentally, I am also writing a custom garbage collector in Rust for the
> next version of my Minecraft-style game engine (Voxels) -- I'm using a 3D
> variant of the hashlife algorithm (see wikipedia) which uses a garbage
> collector except that the more garbage is kept around the faster it runs
> (opposite of most GCs) since it is used to cache computations.
That looks both interesting and useful!
-- hendrik
    
    
More information about the libre-riscv-dev
mailing list